PALLADIUM LITE Have you ever noticed that there's a lot of RPG systems out there, but very few, if any, actually seem to simulate the action packed, fast and furious spirit of Japanese mecha anime? Sure, there's some great ones like Silhouette or Mekton Zeta, but most others simply don't make the cut.

What's Palladium Lite? Palladium Lite is a development on the standard Palladium RPG rules system by Palladium Books. Unfortunately, Palladium isn't exactly cut out for fast and furious mecha anime role-playing. Hence the changes made in the Lite version! You'll find Palladium Lite to be a good deal simpler, (anime) realistic, and faster than the standard rules.



Alright! Let's go! - Preparation and Character Generation

First, you've got to prepare yourself to start gaming. In order to do so, you'll need a few things.

  1. Character: The persona you'll be assuming during the course of the RPG campaign.
  2. Records: Something or somewhere you can jot down stuff as needed during the game.
  3. Imagination: A creative mind and spirit! This is perhaps the most important thing you'll need in any RPG!!

Let's get on with it then. You'll first need to come up with a character concept. This is how you feel he/she should look, think, behave, and etc. More than any stats, this initial concept is the most important part of the character creation process. Without it, your character is nothing more than a virtual cardboard cutout. The following might help you out a bit:

  1. Name: Nuff said.
  2. Age: Nuff said.
  3. Origin: Where was he/she born, what was his/her family and early life like?
  4. Relations: What are his/her current relationships with family, friends, etc.
  5. Goals: What is his/her dreams in life? What does he/she wish to accomplish?

Attributes

Got the concept down? Good! Onto the next part. Each character has 7 attributes which are an indicator of what his/her abilities, strengths, and weaknesses are. The attributes are Intelligence (INT), Charisma (CHA), Strength (STR), Agility (AGI), Endurance (END), Perception (PER), and Attractiveness (ATT). Amongst these 7 attributes, a number of Attribute Points (AP) must be distributed as you see fit to determine in what areas the character is strong or weak in. This way, you can effectively 'mold' your character as you see fit. You can just as easily make him/her an incredibly strong dumb brute, or a amazingly intelligent weakling or anything in between or beyond. For starters, all characters get a total of 45 AP to fool around with. Here's a guide on the attributes:

  • INT: Intelligence is a measure of the character's mental prowess, of how 'smart' he or she is. The higher the attribute, the better the character's ability to think and reason.
  • STR: Strength is a measure of the character's brute physical force. A character with high STR would be incredibly strong, able to lift heavy weights and deliver brutal punches.
  • AGI: Agility is a measure of the character's physical dexterity. A character with high AGI is especially nimble and precise in movement. On the other hand, a character with low AGI would be a total clutz.
  • END: Endurance is a measure of the character's ability to take strain to his or her body. A character with high END would be able to resist a lot of punishment.
  • PER: Perception is a measure of the character's ability to notice, both quickly and in detail. A character with high PER would make an ideal snoop, while a character with low PER would often bump into walls.
  • ATT: Nuff said, ne?

But how do we come up with base numbers for strike/dodge/parry? Simple. For each point of AGI greater than 8, you get +1 to all three in close combat. For each point of PER greater than 8, you get +1 to all three in ranged combat. Sound simple? Good!

What's next? You're done creating you character! Sugoi!

Roleplaying!

First and foremost, write in a 3rd person perspective narrative style. Don't use 1st person perspective or 'God mode' perspective. While both of these are common in tabletop role-playing, prior experience has shown that 3rd person narrative is the best for on-line gaming. Here's a few examples:

  • 3rd person narrative: 'Joe walks over to the windsill where he had spotted the delicious looking apple pie. Making sure that no one saw him, Joe snatches the pie and eats it.' SUGOI!
  • 1st person narrative: 'I go to the windsill, and make sure no one sees me. Then, I'll take the pie and eat it.' BAKA!
  • God mode #1: 'I'll have Joe go to the windsill where he spotted the pie. If no one sees him, I'll have him take the pie and eat it.' BAKA!
  • God mode #2: 'Joe will go to the windsill where he spotted the pie. If no one sees him, Joe will take the pie and eat it.' BAKA!

When your character speaks, use quotation marks. Don't use simple narration unless ABSOLUTELY necessary. Here's a few examples:

  • '"Hey you! Get out of here!" shouts Joe.' SUGOI!
  • ''Joe shouts to the figure to get out of here.'BAKA!

In addition, please don't leave 'blank spaces' for other characters to reply unless ABSOLUTELY necessary. Here's a few examples:

  • No blank space: '"Hey Joe, let's go and take that pie over there by the windsill" whispers Moe. Moe, while waiting for Joe's answer, quietly crawls forward a bit to get a better glimpse at the pie.'SUGOI!
  • Blank space: '"Hey Joe, let's go and take that pie over there by the windsill" whispers Moe. (Joe's reply) "So what're we waiting for?"' BAKA!

Finally, don't role-play other people's characters or major NPCs. You only have control over your own character. You have no control over what other characters say, act, or think. Playing other people's characters may cause undue friction between you the other player(s).

Action!

Combat is divided into rounds and actions. A round consists of actions, the exact number depending on both the character and the situation he/she is in.

For simplicity's sake, each character starts off with 2 actions. This number may be increased or decreased by various means, ranging from drugs to mecha. All actions are resolved simultaneously, unless otherwise warranted.

During combat, an action is required to:

  • Attack: Actions are needed to attack a target using a weapon. A weapon may be fired only once per combat round. The first attack uses 1 action. The second attack uses 2 actions, and the third attack uses 3 actions and so on. Example: Quess Paraya has 2 actions, plus an additional 3 from her Veritech for a total of 5. She fires the Veritech's GU11at the Battlepod using 1 action (first attack), and one arm gun using 2 actions (second attack).
  • Link: Certain weapons are linked, allowing them to fire simultaneously using only a 1 action. However, if the linked shot misses, ALL weapons in the link miss.
    Example: Keith fires both Arm Cannons on his Super Veritech at a nearby Officers Battle pod. As the weapons are linked, he only needs one action to fire both. However, Keith misses his target, and both beams go astray.
  • Parries: If equipped with a shield or hand held weapon, a Veritech/Destroid may attempt to parry at no cost to actions.
  • Dodge: An action is needed to dodge an attack. Players should pre-designate how many actions will be reserved for dodging in advance when they declare their actions. The number reserved is the number of attacks the character can dodge that round.
    Example: Moe's player reserves 1 action for dodging in the next round, and the second for another shot with the GU-11. Moe fires at another varmint; this time, the target fires back, but fortunately, Moe, having reserved an action for dodging, is able to evade the bullet.
  • Miscellaneous actions: Anything else that logically takes up time expends an action too.

Thus, a combat round works as follows:

Example: Moe is in a Super Veritech and is faced against a Battle Pod . Moe's original 2 actions are supplemented by the actions given by the Super Veritech, in this case, 2. Likewise, the Battle pod pilots original 2 actions are augmented by the Battle pod's additional 3.

Moe declares his actions:

  1. Fire twin linked arm cannons at the Battle Pod(1 action)
  2. Dodge!
  3. Dodge!
  4. Dodge!

The Battle Pod then declares his actions:

  1. Fire top gun(1 action)
  2. Fire front chain guns(2 actions)
  3. Dodge!
  4. Dodge!

That's it!

 

These rules have been modified and meant as no disrespect to the writer. To see the original and another online RPG (based in the Gundam universe) please follow the link below

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