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New
players come here to find information on how to get started
in the game and the general do's and don'ts |
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A general listing of the familia, rank and file. |
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The Giovanni domain maps and what they control within the
city of Necropolis |
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White Wolf homepage and home of the html moderated chats |
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Coming Soon! |
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Coming Soon! |
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"there is no Dana only Zul....' what a lovely
singing voice you must have' "-Ghostbusters
As the end times grows closer and closer at hand and the spirit world
becomes that much more frayed, the Giovanni of Necropolis continue to
think of more efficient means to guard and protect their holdings and
still further their own necromantic research. After extensive study
into necromancy they discovered a type of hege magician who could, through
similiar means use their magics to contact and control the spirits of
the underworld.
It wasn't long after that plans were set in motion to exploit this mortal
phenomena and subvert it to their will. Using the Catholic church as
a backdrop the Phasmatis Vernator, or Spirit Hunter, was born. All potencial
Vernator begin a long and arduous few months in which they are trained
in their respective arts (ephemera, hellfire or both) along with extensive
physical and mental training to prepare them for the rigours and dangerous
tasks at hand. All are blood bonded (if not already ghouled) along with
mental conditioning via dominate to insure loyalty to the clan. Strong
mind and strong body are whats desired in a potencial member, which
is why there are few of their kind, as the rigors in becoming a member
are steep indeed, let alone finding the ability to weild hedge magics.
Phasmatis Vernator typically wear garb similiar to the priesthood to
help disguise their activities and when expecting combat, they wear
hybrid cloak/plate armor, usually semi ornate giving the first impression
of Vatican warriors or mysterious religious zealots.
The head of the Vernator, like the church, is typically a father or
bishop of some kind and they are completely loyal to the family, even
going so far as to accept a type of seppiku over being captured. The
Vernator are typically held back and kept to the shadows so that they
can move unimpeded as the family sends lesser thugs and errand boys
to do some of the more mundane tasks. the Vernator also work in groups,
usually a trio but no less than 2 as numbers typically gives them their
greatest advantage, despite their magical and martial abilities.
Being skilled spirit hunters isn't their only skill, as the Giovanni
have mortal and kindred enemies as well. Those that live long enough
typically aquire some basics of the kindred world, allowing them to
differienciate between clans and setc. Raising their value to the family
but likewise ensuring that they can never leave. To date there is roughly
10 within the Giovanni domain of Necropolis.
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